Directors – Hironobu Sakaguchi & Motu Sakakibara, Screenplay – Al Reinert & Jeff Vintar, Story – Hironobu Sakaguchi, Producers – Jun Aida, Chris Lee & Akio Sakai, Music – Elliot Goldenthal, Music Supervisor – Roland Rudolph, Animation Director – Andy Jones, CGI Supervisor – Gary Mandell, Production Design – Mauro Borelli. Production Company – Square Pictures/Columbia.
Ming-Na (Dr Aki Ross), Alec Baldwin (Captain Grey Edwards), Donald Sutherland (Dr Sid), James Woods (General Hein), Ving Rhames (Ryan), Steve Buscemi (Neil), Peri Gelpin (Jane)
It is the year 2085. 34 years earlier Earth was invaded by spirit beings that have been named Phantoms that suck out the souls of any human they touch. The remnants of humanity eke out a bare existence in cities guarded by forcefields. The Phantoms can be killed if they stray beyond the site of the meteorite crash where they landed. General Hein pushes to use the Zeus Cannon to blast the meteorite site but Dr Sid believes that this will damage Gaia, the spirit of the Earth. Sid believes that he can instead set up a forcefield that will negate the Phantoms’ energy patterns. He has had some success containing the energy of The Phantom who touched his assistant Aki Ross. As the Council grants Sid the opportunity to complete his research, General Hein determines to sabotage the mission so he can go ahead with the use of the Zeus Cannon. However, his attempt at sabotage goes wrong, freeing The Phantoms within New York City.
Final Fantasy: The Spirits Within is the another in a line of films adapted from computer games. In this case, it comes from the cult game Final Fantasy, originally created in 1987 by Japanese company Square. Final Fantasy was one of the first games to incorporate elements from role-playing games where players play roles in the game that are generated by character attributes. Unlike all the others films that have been based on computer games, Final Fantasy: The Spirits Within is peculiarly one example where the game itself failed to feature in any of the pre-publicity. Despite this, Final Fantasy: The Spirits Within was co-directed by the original game’s creator Hironobu Sakaguchi and its $135 million budget (making it the most expensive animated film ever made at the time) was ninety percent financed by the game company. Clearly, Final Fantasy: The Spirits Within is a film that wants to be seen on its own merits. (Partly this could be because there are not that many resemblances between Final Fantasy the film and any of the games – for one, many of the games are sword-and-sorcery, while the film is science-fiction). The results are immediately apparent. This is a science-fiction film whose principal drive is mind-expanding story, not the filmed equivalent of a console game shoot–’em-up. Not that Final Fantasy: The Spirits Within does not offer exciting action either – the shootouts with the alien creatures and mass destruction sequences as they invade the city is far more enthralling than anything in Final Fantasy‘s adrenalin-focused contemporary Lara Croft, Tomb Raider (2001).
As a work of animation, Final Fantasy: The Spirits Within is nothing short of stunning. There had been an increasing push in animated films at the time – Dinosaur (2000) and Shrek (2001) – toward a level of realism that is almost pictographic. Final Fantasy pushes that such a quantum leap further that one frequently tends to forget that they are watching an animated film and starts to appreciate it and its characters as though they were live-action. In fact, what one has is a film that seems neither animation nor live-action, rather something that lies in a nether-realm between the two. The characters have been facially detailed down to the extent we see their freckles, their cancer spots, their five o’clock shadow, their wrinkles, the individual salt’n’pepper whiskers of Dr Sid’s beard and the split ends of Aki’s hair.
This is adult animation the entire way – Final Fantasy: The Spirits Within is as far from the cuteness of even recent Disney films as Doom is from Hanna-Barbera. There is none of the playful frivolousness of a Disney film – the lighting level is even reduced to a point of near darkness. There are no comedy relief sidekicks – indeed, when the film does try to crack some humour it seems awkward amid the grimness of the rest of the film. When characters die or sacrifice themselves here, it is tragic and utterly final – they are not returned to life just because they are nice guys and should not have to die.
Being principally Japanese-made, Final Fantasy: The Spirits Within comes far closer to the sensibilities of anime than it does to Western animation, where most of the abovementioned is not as unfamiliar to audiences as it is to a Western audience raised on a diet of Disney classics. Like all great anime – Nausicaa in the Valley of the Wind/Warriors of the Wind (1984), Akira (1988), Princess Mononoke (1997) – the film trades in dazzling scales of size, both visually and conceptually. The film is extraordinarily well built as a science-fiction story, opening up from an alien invasion/shoot–’em-up that might be a standard scenario for a console game into a breathtaking work of pure science-fiction where a surprise conceptual reversal reveals that what we take to be an alien threat is not in fact be an invading menace after all.
Like both Nausicaa and Princess Mononoke, Final Fantasy has a strong environmentalist theme, one where the Earth is personified as a living life force. This is even more apparent here in a script that makes a black-and-white divide between one character’s brute-force militarism, which is clearly seen as wrong, versus a gentle pacific understanding and respect for life. The environmental eucatastrophe that climaxes the film is stunning in terms of the scale it is conceived on.
Epic-quality animation intended for adults, particular animated science-fiction, has not fared particularly well in the US and sadly Final Fantasy: The Spirits Within joined a pile atop other middling to outright flops such as the 1999 English-language release of Princess Mononoke, Titan A.E. (2000) and Atlantis: The Lost Empire (2001). Which was a sad fate for a film like this – such mammoth and painstaking effort and achievement deserved every success.
Final Fantasy VII: Advent Children (2005) and Kingsglaive: Final Fantasy XV (2016) were two further animated spinoffs from the computer games, although neither are related to this film or one another.
Other films based on videogames include:- Super Mario Bros. (1993), Double Dragon (1994), Street Fighter (1994), Mortal Kombat (1995), Wing Commander (1999), Lara Croft, Tomb Raider (2001), Resident Evil (2002), House of the Dead (2003), Alone in the Dark (2005), BloodRayne (2005), Doom (2005), DOA: Dead or Alive (2006), Silent Hill (2006), Hitman (2007), In the Name of the King: A Dungeon Siege Tale (2007), Postal (2007), Far Cry (2008), Max Payne (2008), Prince of Persia: The Sands of Time (2010), Tekken (2010), Angry Birds (2016), Assassin’s Creed (2016), Warcraft (2016) and Rampage (2018).